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Devlog
The Portcullis at the End of the Level Works!
April 24, 2026
by
wardred
Just a small update. The portcullis at the end of the level works. No more bullets killing you in the end zone after it drops!...
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Rebuilt level
April 22, 2026
by
wardred
For the players the main change is that there are checkpoints one can run through so one doesn't have to restart the level from the beginning. When making the level I made the mistake of doing level d...
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Spoke Too Soon About Volume. . .
February 26, 2026
by
wardred
I spoke too soon about the volume sliders. At first, the default volume layout wasn't being exported to the web. I could manually create the audio busses, and confirm that I'm manipulating the SoundFX...
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Mouse No Longer Inverted, Volume Sliders Work Now
February 26, 2026
by
wardred
The volume sliders work now. That was. . . more trouble than it should've been At some point when moving things around I deleted the .blend file for the start screen That, and grabbing and dragging in...
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Skele-bulls on Moving Islands
February 21, 2026
by
wardred
I got the skele-bulls on the moving platforms. They walk in a circle, then chase the character if he's close enough. They stay on the platforms. I also got the character to copy the platform's velocit...
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Skele-bulls handle ramps now
February 16, 2026
by
wardred
#Transformations
It took me way, way too long to get the Skele-bulls to handle ramps properly. I thought I had it a couple times, then I rotated one of the ramps and everything fell apart. My difficulty comes from how...
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Addressed Some Performance Issues
February 01, 2026
by
wardred
Overall the game hasn't changed much, visually. What has changed: Unsubdivided the Skele-bulls Combined the nearly 200 objects in the walking Skele-bull into a single object Combined the individual py...
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Random Thoughts
January 27, 2026
by
wardred
For now the camera is mouse controlled. I'll probably want something a bit more direction of travel when I make the transition to dual stick controllers. Super Mario Odyssey has some of the best joy c...
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Moving Platforms Work Now
January 27, 2026
by
wardred
I'm still learning the ins and outs of Godot. When my character stood on a moving platform, the platform moved, but my character didn't. I thought this might be because something in my character's cod...
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SkeleBulls Implemented
January 10, 2026
by
wardred
Except for the edge case where one SkeleBull respawns on top of the other the SkeleBulls are fully functional! They kill the character if they walk into him. They're killed by the character if the cha...
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Transforms
November 23, 2025
by
wardred
#Godot
I'm still getting used to using transforms. It has also taken me an embarrassing long time to realize that if I want my objects to be forward in Godot, they should be backwards in Blender. I probably...
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Control Schemes
November 13, 2025
by
wardred
I'm working on control schemes, and probably just break them into truly unique, separate schemes. If you're on a laptop or desktop with keyboard and mouse, that's one control scheme. If you're on the...
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Never Plane Development
November 07, 2025
by
wardred
#Camera Control, #Enemy Actions
My Experience I've completed a few tutorials. I have a basic grasp of what I want my character and the enemies to do. My character moves, the enemy pushers move, and I can place them and make them fol...
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