Follow wardred
Follow
Following wardred
Following
Add To Collection
Collection
Comments
Devlog
Nether Plane
←
Return to Nether Plane
Devlog
Random Thoughts
January 27, 2026
by
wardred
For now the camera is mouse controlled. I'll probably want something a bit more direction of travel when I make the transition to dual stick controllers. Super Mario Odyssey has some of the best joy c...
Continue reading
Moving Platforms Work Now
January 27, 2026
by
wardred
I'm still learning the ins and outs of Godot. When my character stood on a moving platform, the platform moved, but my character didn't. I thought this might be because something in my character's cod...
Continue reading
SkeleBulls Implemented
January 10, 2026
by
wardred
Except for the edge case where one SkeleBull respawns on top of the other the SkeleBulls are fully functional! They kill the character if they walk into him. They're killed by the character if the cha...
Continue reading
Transforms
November 23, 2025
by
wardred
#Godot
I'm still getting used to using transforms. It has also taken me an embarrassing long time to realize that if I want my objects to be forward in Godot, they should be backwards in Blender. I probably...
Continue reading
Control Schemes
November 13, 2025
by
wardred
I'm working on control schemes, and probably just break them into truly unique, separate schemes. If you're on a laptop or desktop with keyboard and mouse, that's one control scheme. If you're on the...
Continue reading
Never Plane Development
November 07, 2025
by
wardred
#Camera Control, #Enemy Actions
My Experience I've completed a few tutorials. I have a basic grasp of what I want my character and the enemies to do. My character moves, the enemy pushers move, and I can place them and make them fol...
Continue reading