Transforms


I'm still getting used to using transforms.  It has also taken me an embarrassing long time to realize that if I want my objects to be forward in Godot, they should be backwards in Blender.  I probably have some things running around backwards because of that - but they look like they're going forward, so I'm not messing with it.

Now that the critters are mostly "walking forward" the way I want I'm doing a tiny bit of level design.  Got a new turret enemy created, and I'm working on a path that'll lead to the furnace and some sort of a boss level.


The bullet firing sound is. . . fairly dramatic and probably something I'll change out.  Even if it kind of works for a cannon firing in a cave.

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