Transforms
Nether Plane » Devlog
I'm still getting used to using transforms. It has also taken me an embarrassing long time to realize that if I want my objects to be forward in Godot, they should be backwards in Blender. I probably have some things running around backwards because of that - but they look like they're going forward, so I'm not messing with it.
Now that the critters are mostly "walking forward" the way I want I'm doing a tiny bit of level design. Got a new turret enemy created, and I'm working on a path that'll lead to the furnace and some sort of a boss level.
The bullet firing sound is. . . fairly dramatic and probably something I'll change out. Even if it kind of works for a cannon firing in a cave.
Nether Plane
Prototype Builds Focusing on Particular Issues
| Status | Prototype |
| Author | wardred |
| Genre | Platformer |
| Tags | 3D, 3D Platformer, Singleplayer, Third Person |
More posts
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- Moving Platforms Work Now2 days ago
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