Nether Plane
Note: In my play testing on the Mac, Chrome seems to give the best experience. Safari's mouse sensitivity isn't high enough, and Chrome seems to perform better than Safari or Firefox. Untested on other OSes.
Our protagonist, Max, runs around his neighborhood imagining the levels in this 3D platformer. A Victorian Crematorium's grounds are haunted by skeletal pets and zombies of those interred there. In the house strange things are happening. Eventually Max must navigate to the basement, then lower, to face the final sinister boss.
Each area in the neighborhood will be a world of its own containing multiple levels. The playground game of Hot Lava Monster won't be so innocent when the sand in the playground turns to red hot lava. The school will have obstacles and mini-bosses galore.
Max intends to have as much fun as possible without facing the wrath of siblings, parents, bullies, or teachers.
| Status | Prototype |
| Platforms | HTML5 |
| Author | wardred |
| Genre | Platformer |
| Made with | Blender, Godot |
| Tags | 3D, 3D Platformer, Singleplayer, Third Person |
| Average session | A few minutes |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |
Development log
- The Portcullis at the End of the Level Works!Apr 24, 2026
- Rebuilt levelApr 22, 2026
- Spoke Too Soon About Volume. . .Feb 26, 2026
- Mouse No Longer Inverted, Volume Sliders Work NowFeb 26, 2026
- Skele-bulls on Moving IslandsFeb 21, 2026
- Skele-bulls handle ramps nowFeb 16, 2026
- Addressed Some Performance IssuesFeb 01, 2026
- Random ThoughtsJan 27, 2026




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